The exact same Quest device and the exact same application work correctly in Egypt and Turkey, but when I take the same device to Syria, the Shared Spatial Anchors no longer work correctly.
What works In Egypt and Turkey:
The Master creates the room. The Master performs the room scan. The spatial anchors are created successfully. I send the anchor information/UUIDs to the Client through Photon. The Client receives the anchor information correctly. The Client is able to localize/load the anchors correctly.
What happens in Syria
I use the same Quest device, the same Unity build, and the same code. The Master creates the room. The Master performs the scan normally. The anchors are created and their information is sent through Photon. The Client receives the anchor information correctly. However, the anchors are not localized correctly on the Client. So I have verified that the Photon/networking part is working because the Client receives the anchor data correctly.
The exact same Quest device and the exact same application work correctly in Egypt and Turkey, but when I take the same device to Syria, the Shared Spatial Anchors no longer work correctly.
What works In Egypt and Turkey:
The Master creates the room. The Master performs the room scan. The spatial anchors are created successfully. I send the anchor information/UUIDs to the Client through Photon. The Client receives the anchor information correctly. The Client is able to localize/load the anchors correctly.
What happens in Syria
I use the same Quest device, the same Unity build, and the same code. The Master creates the room. The Master performs the scan normally. The anchors are created and their information is sent through Photon. The Client receives the anchor information correctly. However, the anchors are not localized correctly on the Client. So I have verified that the Photon/networking part is working because the Client receives the anchor data correctly.