Optimize automatic cache persistence - #1
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Arbousier1
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August 1, 2026 04:17
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This was referenced Aug 1, 2026
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Summary
auto-save.period-tickfallback with the configured 6000-tick default.Root cause
Automatic saving queued a full rewrite for the global cache and every online player at once, even when nothing had changed. YAML serialization and disk I/O then competed for CPU and storage in one burst, causing periodic MSPT spikes. A per-cache delayed-task approach would also leave many tasks to track and could race with shutdown.
Impact
Most save cycles now avoid untouched players entirely. Dirty players are deduplicated and spread over time by one dispatcher, overlapping automatic saves are coalesced, and shutdown cannot accept new asynchronous database work after its drain phase begins.
Validation
git diff --check