Add a way to import character into a new loadout - #10061
Conversation
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What's the idea behind this? Wouldn't you normally import your build normally and then import the guide build as a comparison? I do welcome any import UI change attempts, though. It ended up feeling sort of duplicated imo. But it seems like the default is site import here? I don't think that's ideal since bandit choices are oauth-only. There are also some differences which could be useful in the future like items having mod ids and the AG items |
It makes it easier to compare with other characters and have a proper way to store the comparison.
I'll do an other clean up pass, I still don't think the UI is good enough, there is room for improvements for sure. |
Fixes # .
Description of the problem being solved:
This drastically simplify the process of importing/managing your actual character when following a build guide.
I also took the opportunity to refine the import UI.
Steps taken to verify a working solution:
Link to a build that showcases this PR:
Before screenshot:
After screenshot:
2026-07-29.17-26-03.mp4
I'm submitting this as a draft because I'm not happy with the code, the original code had bunch of duplicated widgets to handle both import modes, so I had to work with that in mind, I'm thinking of rewriting the whole module from scratch, but it's kind of a daunting task, I'll think about it more on a later date.