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fix: InScenePlaced edge cases#4073

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EmandM wants to merge 3 commits into
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fix/in-scene-placed-edge-cases
Open

fix: InScenePlaced edge cases#4073
EmandM wants to merge 3 commits into
develop-2.0.0from
fix/in-scene-placed-edge-cases

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@EmandM

@EmandM EmandM commented Jul 10, 2026

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Purpose of this PR

Fixes handling of edge cases around InScenePlaced value.

Jira ticket

UUM-146506
fixes: #4049

Changelog

  • Fixed: Manually spawned InScenePlaced objects are now considered dynamic spawns.
  • Fixed: Objects moved into the scene in Awake should not be considered InScenePlaced.
  • Fixed: InScenePlaced value should always be server authoritative.
  • Changed: Added some warnings around strange Prefab registration cases.

Documentation

  • No documentation changes or additions were necessary.

Testing & QA (How your changes can be verified during release Playtest)

Functional Testing

Manual testing :

  • Manual testing done

Automated tests:

  • Covered by existing automated tests
  • Covered by new automated tests

Does the change require QA team to:

  • Review automated tests?
  • Execute manual tests?
  • Provide feedback about the PR?

If any boxes above are checked the QA team will be automatically added as a PR reviewer.

Backports

n/a

@EmandM EmandM requested a review from a team as a code owner July 10, 2026 23:35
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Successfully merging this pull request may close these issues.

[2.13.0] Default Player Prefab causes "In-Scene placed NetworkObject soft synchronization failure"

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