Separate initialization of ParallelTransform objects from constructors - #1463
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johnomotani wants to merge 1 commit into
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Separate initialization of ParallelTransform objects from constructors#1463johnomotani wants to merge 1 commit into
johnomotani wants to merge 1 commit into
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Allows localmesh->getCoordinateSystem() to call ParallelTransform::getCoordinateSystem() during initialization of the ParallelTransform.
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Updates to #1459 removed the need for this change. |
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Allows
localmesh->getCoordinateSystem()to callParallelTransform::getCoordinateSystem()during initialization of theParallelTransform.Something like this would be nice to have to ensure that all
Field3Ds get the rightcoordinate_systemset, instead of ever havingCOORDINATE_SYSTEM::None, but probably makes more sense to include something like it as part of refactoringParallelTransform(e.g. makingParallelTransforma member ofCoordinatesrather thanMesh).See discussion in #1459.