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Separate initialization of ParallelTransform objects from constructors - #1463

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johnomotani wants to merge 1 commit into
coordinate-system-labellingfrom
split-init-ParallelTransform
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Separate initialization of ParallelTransform objects from constructors#1463
johnomotani wants to merge 1 commit into
coordinate-system-labellingfrom
split-init-ParallelTransform

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@johnomotani johnomotani commented Dec 17, 2018

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Allows localmesh->getCoordinateSystem() to call ParallelTransform::getCoordinateSystem() during initialization of the ParallelTransform.

Something like this would be nice to have to ensure that all Field3Ds get the right coordinate_system set, instead of ever having COORDINATE_SYSTEM::None, but probably makes more sense to include something like it as part of refactoring ParallelTransform (e.g. making ParallelTransform a member of Coordinates rather than Mesh).

See discussion in #1459.

Allows localmesh->getCoordinateSystem() to call
ParallelTransform::getCoordinateSystem() during initialization of the
ParallelTransform.
@johnomotani johnomotani added work in progress Not ready for merging proposal A code/feature outline proposal labels Dec 17, 2018
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Updates to #1459 removed the need for this change.

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johnomotani deleted the split-init-ParallelTransform branch March 11, 2019 10:02
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