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cloudx-unity

Our complete CloudX Unity SDK integration guide is available on our docs site, https://docs.cloudx.io/en/unity/integration.

Click here to download the latest .unitypackage Github release.

Demo app

This repository is also a runnable Unity demo project. It shows a working CloudX integration for banner, MREC, interstitial and rewarded ads.

Requirements:

  • Unity 6 LTS 6000.0.60f1 (see ProjectSettings/ProjectVersion.txt)
  • iOS: Xcode
  • Android: the Unity Android Build Support module

The demo ships with CloudX demo dashboard IDs so it runs without an account. To point it at your own CloudX app:

  1. Replace the app key and ad unit IDs in Assets/Scripts/DemoConfig.cs.
  2. Set the bundle identifier registered for that app in Unity under Project Settings > Player > Identification (ProjectSettings/ProjectSettings.asset).

For iOS device builds also set your own Signing Team ID under Project Settings > Player > Signing. It ships empty on purpose.

Bid requests are authorized per app key and bundle identifier, so both have to match your dashboard app or the SDK gets no fill.

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