Our complete CloudX Unity SDK integration guide is available on our docs site, https://docs.cloudx.io/en/unity/integration.
Click here to download the latest .unitypackage Github release.
This repository is also a runnable Unity demo project. It shows a working CloudX integration for banner, MREC, interstitial and rewarded ads.
Requirements:
- Unity 6 LTS
6000.0.60f1(seeProjectSettings/ProjectVersion.txt) - iOS: Xcode
- Android: the Unity Android Build Support module
The demo ships with CloudX demo dashboard IDs so it runs without an account. To point it at your own CloudX app:
- Replace the app key and ad unit IDs in
Assets/Scripts/DemoConfig.cs. - Set the bundle identifier registered for that app in Unity under
Project Settings > Player > Identification (
ProjectSettings/ProjectSettings.asset).
For iOS device builds also set your own Signing Team ID under Project Settings > Player > Signing. It ships empty on purpose.
Bid requests are authorized per app key and bundle identifier, so both have to match your dashboard app or the SDK gets no fill.