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rendercanvas

One canvas API, multiple backends 🚀

This project is part of pygfx.org

Introduction

See how the two windows above look the same? That's the idea; they also look the same to the code that renders to them. Yet, the GUI systems are very different (Qt vs glfw in this case). Now that's a powerful abstraction!

Purpose

Providing a generic API for:

  • managing a canvas window (BaseRenderCanvas).
  • presenting rendered results with wgpu (WgpuContext).
  • presenting rendered results as a bitmap (BitmapContext).
  • working with events that have standardized behavior.

The following backends are currently available:

  • auto - automatically selects an appropriate backend.
  • glfw - a native desktop window.
  • offscreen - for offscreen rendering.
  • terminal - to render in the terminal (e.g. over SSH).
  • qt (pyside6 / pyside2 / pyqt6 / pyqt5) - to embed a render canvas in a qt GUI.
  • wx - to embed a render canvas in a wx GUI.
  • anywidget - for notebooks like Jupyter, VSCode, and Marimo.
  • jupyter - previous backend for notebooks that uses jupyter_rfb.
  • http - for server side rendering, display in a browser connected via the internet.
  • pyodide - to run in the browser with Pyodide or PyScript.

In addition to the GUI libraries mentioned above, the following event loops are supported:

  • asyncio
  • trio
  • raw

Installation

pip install rendercanvas

To have at least one backend, we recommend:

pip install rendercanvas glfw

Usage

Also see the online documentation and the examples.

A minimal example that renders noise:

import numpy as np
from rendercanvas.auto import RenderCanvas, loop

canvas = RenderCanvas(update_mode="continuous")
context = canvas.get_bitmap_context()


@canvas.request_draw
def animate():
    w, h = canvas.get_logical_size()
    bitmap = np.random.uniform(0, 255, (h, w)).astype(np.uint8)
    context.set_bitmap(bitmap)


loop.run()

Run wgpu visualizations:

from rendercanvas.auto import RenderCanvas, loop
from rendercanvas.utils.cube import setup_drawing_sync


canvas = RenderCanvas(
    title="The wgpu cube example on $backend", update_mode="continuous"
)
draw_frame = setup_drawing_sync(canvas)
canvas.request_draw(draw_frame)

loop.run()

Embed in a Qt application:

from PySide6 import QtWidgets
from rendercanvas.qt import QRenderWidget


class Main(QtWidgets.QWidget):
    def __init__(self):
        super().__init__()

        splitter = QtWidgets.QSplitter()
        self.canvas = QRenderWidget(splitter)
        ...


app = QtWidgets.QApplication([])
main = Main()
app.exec()

Async or not async

We support both; a render canvas can be used in a fully async setting using e.g. Asyncio or Trio, or in an event-driven framework like Qt. If you like callbacks, loop.call_later() always works. If you like async, use loop.add_task(). See the docs on async for details.

License

This code is distributed under the 2-clause BSD license.

Contributing

See the contribution guide.

Development install

  • Clone the repo.
  • Install rendercanvas and developer deps using pip install -e .[dev].

Quick tips

  • Use ruff format to apply autoformatting.
  • Use ruff check to check for linting errors.
  • Use pytest tests to run the tests.
  • Use pytest examples to run a subset of the examples.
  • Use pytest tests/test_backend_xx.py to run backend-specific tests, e.g. for glfw, qt, wx.

Code of Conduct

This repository follows the PyGfx Code of Conduct

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