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TMHSDigital
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fix: close checks that could pass without asserting anything, plus ga…
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#123:
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feat: add vertex-color-ao example (baked occlusion in a colour attrib…
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feat: add socket-attach-points example (spawn mount contract) (#118)
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#121:
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feat: asset-quality gate + remodel modular-kit-snap and lightmap-uv-c…
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#120:
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feat: add lightmap-uv-channel example (#116)
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#119:
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feat: add modular-kit-snap example (#115)
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#118:
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feat: curate landing-page examples to a featured subset (#114)
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#117:
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feat: add search, density toggle, and sticky controls to gallery inde…
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feat: add degenerate-bevel-weld example (#112)
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feat: attribute-domain-shear example + count/numeric-contract houseke…
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fix: recompose the four genuine framing defects (worklist drained) (#…
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fix: corrected framing survey + marginal camera-nudge sweep (7 exampl…
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feat: framing deviation clause + triage of the out-of-band thirteen (…
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feat: measurable framing gate + restage hygiene/origin heroes into th…
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#110:
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fix: polish hygiene backlight and origin accessory heroes
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#109:
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feat: add car-mirror-symmetry example (#105)
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#108:
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feat: add soccer-ball-goldberg example (#104)
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#107:
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fix: gallery render proof for hygiene + origin examples
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#106:
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feat: add prop-origin-transform example (#102)
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#105:
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feat: add mesh-hygiene-audit example (#101)
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#104:
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feat: add gp-lineart-contour example (#100)
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#103:
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feat: add sky-texture-sun-elevation example (#99)
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#102:
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docs: update visual style guidelines for gallery renders
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#101:
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fix: restage the game-prop pair heroes from deployed-page review (#98)
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#100:
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feat: add custom-normals-shade example (post-4.1 shading contract) (#97)
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